
Fester Addams
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Posted - 2004.03.23 11:54:00 -
[1]
Super highways were introduced for a reason, I played back in the days before them and thus remembers the time it took to get anywhere.
The benefits of having them far outweighs the drawbacks out of a game technical view.
The market is often used as an excuse to have them removed, there is a tantrum going that reds "if only the superhighways were removed then the market would blossom" Wrong! A market ecconomy is benefited by the free flow of goods, in order to raise prices you must reduce the number of producers, not make transporting difficult.
EvE atm has more than enough players to lower the prices in the respective superhighway regions to make the removal of them pointless.
There will be some minor fluctuations but they will not be high enough to make trading worth it. It may boost manufacturing slightly in some regions but considering the shortage of factory and lab slots in the central region this will only benefit the richest players.
As for the roleplay reason that its strange that there is a mere 2 jump distance between ammar prime and pator. So?
Its noty like ither side would be able to launch an attack along this route.
Yulai inbetween is not neutral, its a soverign empire guarded not only by gallente but also by concord, if ither ammar or minmatar would launch a fleet down this route two things would happen.
1: gallente would consider themselves invaded and ask assistance of the oposing side making the attacker not only face the intended foe but also gallente, as concord is suposed to protect the peace it would too side with gallente and tho they may not fight they will slow the attacking fleet down considerably by getting in the way.
2: the gate between Yulai and the target system (pator naturally, minmatar would never be stupid enough to launch an attack like this) would be shut down and the enimy fleet would be forced to go back to ammar and the minmatar republic would be forewarned and thus can bolster its defenses on their borders to ammar and ammatar.
In short, they wont be used for war.
So what remains, mainly its the old noone goes into 0.4 and below argument, by removing the superhighways and setting up long and booring 0.4 and below border zones it will make for more concentrated target zones for pirates to hunt in.
The problem with this is that I cant see why pirating should be simple.
Pirating should be the most difficult occupation in the game, this naturally as each success for the pirate meens you have to spoil the fun of a non pirate, it may be exiting to have a run in with a pirate and it may be somthing positive if you get out OK, but its never fun to loose ships to the current pirate mecanics.
This added to the fact its close to impossible to hunt pirates effectively meens pirating is already too easy.
There are plenty of pirate possibilities in the lower sec systems as is, the game is designed (possibly even on urpouse) with chokepoints for pirates to use, they are plentiful and with the new mechanics the devs speak of in the CSM I dont see why the super highways should be removed and I doubt they will be.
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